Glossary entries for this article:
Addiction
Addiction is generally a certain pattern of behaviour marked by a irresistible, growing desire to achieve a specific feeling or state. The aim of addictive behaviour is either to produce pleasure and/or prevent displeasure (restlessness, sadness, anger, etc). Addiction is caused by a number of colluding factors: individual, society and the addictive drug.
Generally, anyone can become addicted. As addiction is not limited to specific substances, every form of human behaviour may evolve into an addiction (e.g. alcoholism, anorexia, workaholism, gaming addiction, shopping addiction).
Gaming addiction
Compulsive gaming, which is also described as gaming addiction, is the dependency of a person on commercial games of chance or bets. Players typically take on an ever increasing risk when playing, and lose control over their gaming behaviour. In many cases, pathological be-haviour can lead to considerable financial damage.
Further important information can be found under Responsible Gaming.
Prevention
Prevention consists of protecting against personal, financial and social damage, which may occur in different life situations when participating in games of chance, minimising the risk of suffering negative consequences and protecting pathological players against further harm.
Further important information can be found under Responsible Gaming.
Responsible gaming
Responsible gaming consists of preventing and minimising damage which may result from the participation in games of chance, in particular through excessive playing and betting.
At the same time, responsible gaming also entails respecting the rights of those who participate in games of chance in a reasonable measure during their leisure time.
Further important information can be found under Responsible Gaming.
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