Esports
Aside from the following special betting rules, the common betting rules apply. The special rules will take precedence over the common rules nevertheless.
1.) Esports: 2-way – Who will win?
Bets will be settled on the result including overtime. If the match/competition ends through retirement, all bets stand and will be settled based on the official winner.
2.) Esports: 3-way – Result
Bets will be settled on the result after regular time. If the match/competition ends through retirement, all bets stand and will be settled based on the official winner.
Bets will be cancelled particularly in the following cases but not limited to:
- If there is a change to the scheduled distance of the match
- In case of a walkover
4.) Esports: Postponed Matches
Any bets on a game not played on the scheduled date or played at a different venue, at the time the bet was struck, will be declared void.Where an event involves the same two players or teams playing multiple games or maps, for example "best of 3", and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes will be refunded.
A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases. In the event that a map has to be remade due to a technical glitch or bug, bets placed after the start of the map will be made void. If maps are subject to a pause, but restart as planned, bets will stand.
Bets are settled based on the official broadcast of the game by the publisher or event organiser.
The rules below may apply to different games, e.g. Team to Score the Next Kill applies to both LoL and Dota2. Specific rules that apply to only one type of game will be highlighted where appropriate.
4.) Esports: Postponed Matches
Any bets on a game not played on the scheduled date or played at a different venue, at the time the bet was struck, will be declared void.
5.) Esports: General Rules
Where an event involves the same two players or teams playing multiple games or maps, for example "best of 3", and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes will be refunded.
A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases. In the event that a map has to be remade due to a technical glitch or bug, bets placed after the start of the map will be made void. If maps are subject to a pause, but restart as planned, bets will stand.
Bets are settled based on the official broadcast of the game by the publisher or event organiser.
The rules below may apply to different games, e.g. Team to Score the Next Kill applies to both LoL and Dota2. Specific rules that apply to only one type of game will be highlighted where appropriate.
6.) Esports: Match Up Winner
Who will win the match up
If there is a change in the number of maps or games played, bets placed on this market will stand.
If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void.
7.) Esports: Map Winner
Who will win the map
If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map are void.
For maps where one team surrenders, the winning team is the team that did not surrender.
8.) Esports: Team to Draw First Blood
Which team will Score the first kill on the Map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.
9.) Esports: Team to Score the Next Kill
Which team will score the next kill on the map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.
10.) Esports: Team to Score the Most Kills
Which team will score the most kills on the map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.
11.) Esports: Total Kills Scored Over/Under
The total number of kills scored on the map
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.
12.) Esports: Team to Destroy the Next Tower
Which team will destroy the Next Tower
For bets involving towers, all destroyed towers count as having been destroyed by the opposing team, even if the last hit was from a minion.
CS:GO
13.) Esports: Team to Win the Next Round
Which team will win the next round
In the event that a round is abandoned, all bets on this market will be void.
14.) Esports: Map Rounds Handicap
The result of the map after the stated handicap has been applied.
In the event of an abandoned map or disqualification, bets will be void unless the result of the handicap has already been determined.
Map Rounds Handicap includes overtime rounds unless otherwise stated.
League Of Legends
15.) Esports: Team to Score a Quadra Kill
Will a player on a team register a Quadra Kill
For a multi-kill to register as a Quadra Kill, it must be announced as such during the match up or listed in the official match history.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.
16.) Esports: Team to Score a Penta Kill
Will a player on a team register a Penta Kill
For a multi-kill to register as a Penta Kill, it must be announced as such during the match up or listed in the official match history.
The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.
17.) Esports: Team to Slay the Rift Herald
Which Team will Slay the Rift Herald
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.
18.) Esports: Team to Slay the Next Baron
Which Team will Slay the Next Baron
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.
19.) Esports: Team to Slay the Next Dragon
Which Team will Slay the Next Dragon
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.
20.) Esports: Team to Destroy the Next Inhibitor
Which Team will Destroy the Next Inhibitor
Inhibitors count as having been destroyed by the opposing team, even if the last hit was from a minion.
Each destruction of an inhibitor counts separately, even where it has respawned and is destroyed for a second or subsequent time.
Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.
21.) Esports: Team to Destroy the Next Tower
Which Team will Destroy the Next Tower
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Champion created Structures do not count as Towers.
Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.
22.) Esports: Total Barons Slain Over/Under
The Total Number of Barons Slain on the Map
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
23.) Esports: Total Dragons Slain Over/Under
The Total Number of Dragons Slain on the Map
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
24.) Esports: Total Inhibitors Destroyed Over/Under
The Total Number of Inhibitors Destroyed on the Map
Each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again.
25.) Esports: Total Towers Destroyed Over/Under
The Total Number of Towers Destroyed on the Map
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Champion created 'Structures' do not count as Towers for settlement purposes.
In the event of a surrender, this market will be settled as the total number of towers destroyed at the time of surrender PLUS the minimum number of extra towers needed for the victorious team to secure the win.
26.) Esports: Both Teams to Destroy an Inhibitor
Will Both Teams Destroy an Inhibitor?
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
27.) Esports: Both Teams to Slay a Baron
Will Both Teams Slay a Baron?
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Dota 2
28.) Esports: Team To Slay the Next Roshan
Which Team will Slay the Next Roshan
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.
Heroes of The Storm
29.) Esports: Which Team will Destroy the Next Fort
Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.